I'm a self taught indepedent 3D artist and occasional Game Dev (when I have the time). I mostly do VRChat and VTuber models, which you can find examples of in the gallery section! You can also check my social medias for non-portfolio content.
If you'd like to see a glimpse at my opinions and current projects, check my neocities page!
My Personal SiteDont look up that account if ur under 18 / cant handle extreme content, its a fetish account. Not fetishes IM in to, but moneys money. I refunded this comm as I didn't feel I was able to properly complete it to the level that I had charged for it. Which kinda sucked for me but I at least have a shread of integrity to be able to admit I fucked it up.
3rd place in Interpretation of Theme
3rd place in Audio(Music and Sound)
A super fast paced platformer with endless runner gameplay, where you're constantly escaping cat police on segways!! Go over ramps to gain speed, and cause the cat cops to crash to get them off your tail!
Controls:
WASD - Typical 3d Platforming controls
Space - Jump! Press jump at the very end of a ramp to do a trick to gain extra speed!
Please note that the game has some rough spots because of the time limit, it lags when you first start playing due to shader compilation.
Roller rat was a game I made for Furry Game Jame #0, it was made over the course of 3.5 days, out of the 7 days that were alloted for the jam. This was the very last game (legally) uploaded to the jam, as it was uploaded with 39 seconds left to go - they were the most stressful 39 seconds of my life. I ended up winning 3rd place in 2 categories, for Interpretation of Theme and Audio, which I'm very happy with - especially considering the games that got 1st and second in those categories were made by people who had teams of 3+ people, and had the full 7 days to work on their games. A lot of the teams also started work on their games/assets before the jam had started, especially the team that worked on Krooked Shot, who had their whole character made and animated before the theme was even announced...
The titular Roller Rat was very fun to model and animate, and I enjoyed being able to finally make something of my own for the first time in 9 months, at that point.
A 3d adventure game where you play as a little animal thing called beau and go through a temple while fighting enemies
This project was made as part of Godot Wild Jam #71 with my friend Iris (who's portfolio site I would link if it wasnt giving me a 404... but can be found on itch.io!), who modelled the enemy characters and created the UI components. This game could have been completed if I had spent time on making the levels instead of making the character mechanics - Beau has lots of tools but nothing to use them on.
One day I'll try to get back in touch with Iris and try to re-create the game with a lot more of a focus.
A 3d platformer where you play as a pizza delivery astronaut named Stella, and deliver pizza to aliens on different planets!
Currently this project is on hold, until I can figure out what I want to do with it a bit better. I started making it without a GDD or any sort of end-goal in mind, so a lot of the features were added without much thought. I would love to come back to this project, I feel like Stella is almost a sort of mascot character for me as a game dev, shes the Sonic to my Sega.
Please check the Contact section to get in touch, and to put in a waitlist request check out my VGen.
I can do (have had past experience with, in order of comfort):
What I can struggle with doing, and will potentially simplify (or charge extra for if its required to be on-model):
Models come with 6 basic expressions (+ extra if requested)
Ask about ARKit tracking! ARkit tracking can be added for a price based on the complextity of the model. I dont have an IPhone XR so my ability to test / fix issues will be mostly dependent on trial and error testing.
Keep in mind that the above price is a baseline for VRChat Models OR VTuber models, for both that will cost an additional $25 - 50 depending on how hard it will be to carry over features.
When you commission, please specify if you'd like the model to be quest headset compatible or not - I am easily able to make models compatible but it can save a lot of headache to know that beforehand (easier to convert a quest model to a more detailed one, than to have to start from scratch on a quest version). Please understand as well that many FX features will not function on a quest model (I'm able to add it as a less-featured backup though).
Models that can be used for more advanced animation work, and include animation rigging - This includes IK rigging, face controls, and drivers for other design elements.
Please note that the examples are listed in the order they were created, so the rig controls would likely look like one of the top two examples.
These are characters who can have the same functionality as the more detailed character models, but will tend to only have the essential features and will be optimized for game projects.
Animations are available! I have experience in doing basic animations, and I can provide animation sets for characters if required (locomotion, jumping, attacks, etc)
Non-main / side characters with one simple animations can be offered at cheaper prices
If any of this has peaked your interest, or you would like more clarification on anything mentioned on this page, you can contact me using the methods in the contact section below!
Discord, Telegram: @Polydachi
Email: [email protected]
Please keep in mind that I tend to notice emails and telegram messages way less, as the modern internet is full of spam and adverts - I'm more likely to notice your messages on Discord.
VGen Bluesky